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SCARPA1.TXT
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1996-08-10
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NOTES: I'm in the process of designing a complete set of SCARPA deathmatch
levels. I just wanted to release this one, my first, to give you all a taste
of things to come... Because this is my first level, gameplay will get better
in later levels. This level was just a test that I got carried away with.
================================================================
Title :SCARPA
Filename : scarpa1.map
Author : Dave Silvernell
Email Address : dnsilv00@pop.uky.edu (Please someone tell me to keep designing levels, or else I'll just assume
i SUCK and STOP)
Description : When designing this, I went for a very dark atmosphere somewhere that you wouldn't want to be alone. Level works best
on low VID_MODEs. When first learning this level, it might be helpful
to use flares. All teleporters can not be seen, you just kinda
find them. There is an exit, but you must teleport to it. ***Have fun, please report any serious bugs.***
Additional Credits to : ID Software, for Quake
ID Software, for QBSP and LIGHT
Niklata, for the Quake MAP specs
The dude that wrote the 3ds2map converter
3dstudio
My Mom ( what a gal ... )
James Black for helping explain brushes
( i still really don't have a clue ...)
================================================================
* Play Information *
Level Name : Scarpa1
Single Player : Yes, but noone to kill
Cooperative 2-4 Player : No, I don't see the point
Deathmatch 1-4 Player : Yes, Of course
Difficulty Settings : None
* Construction *
Everything was drawn completely from my soul ....
In no time flat....